#include Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID,JOYSTICK_TYPE_GAMEPAD, 21, 0, false, false, false, false, false, false, false, false, false, false, false); const byte BR[3] = {9,5,13}; // Button array rows const byte BC[3] = {10,11,12}; // Button array columns const byte BK[3][3] = {{0,1,2},{3,4,5},{6,7,8}}; // Buttons controller keys bool Bstate[3][3] = {{0,0,0},{0,0,0},{0,0,0}}; // Buttons state const byte RE[6][2] = {{8,2},{7,3},{6,4},{19,18},{21,20},{22,23}}; // Rotary encoders pins {A,B} const byte REK[6][2] = {{9,10},{11,12},{13,14},{15,16},{17,18},{19,20}}; // Rotary encoders keys {-,+} unsigned long REchange[6] = {0,0,0,0,0,0}; // Last RE change time bool REstate[6] = {0,0,0,0,0,0}; void setup() { for(int i=0; i<12; i++) { pinMode(RE[i/2][i%2], INPUT_PULLUP); } for(int i=0; i<3; i++) { pinMode(BR[i], INPUT); pinMode(BC[i], INPUT_PULLUP); } for(int i=0; i<6; i++) { pinMode(RE[i][0], INPUT_PULLUP); pinMode(RE[i][1], INPUT_PULLUP); } Joystick.begin(); } void readMatrix() { for (int i=0; i<3; i++) { pinMode(BC[i], OUTPUT); digitalWrite(BC[i], LOW); for (int j=0; j<3; j++) { pinMode(BR[j], INPUT_PULLUP); int state = digitalRead(BR[j]); if (state != Bstate[j][i]) { if (i==0 && j==0) { Joystick.setButton(BK[j][i], state); } else { Joystick.setButton(BK[j][i], !state); } Bstate[j][i] = state; } pinMode(BR[j], INPUT); } pinMode(BC[i], INPUT); } } void readEncoders() { for (int i=0; i<6; i++) { if (millis() - REchange[i] > 50) { Joystick.releaseButton(REK[i][0]); Joystick.releaseButton(REK[i][1]); REchange[i] = millis(); } } for (int i=0; i<6; i++) { bool Astate = digitalRead(RE[i][0]); if (Astate != REstate[i]) { if(digitalRead(RE[i][1]) == Astate) { Joystick.pressButton(REK[i][0]); } else { Joystick.pressButton(REK[i][1]); } REchange[i] = millis(); REstate[i] = Astate; } } } void loop() { readMatrix(); readEncoders(); }