#include const byte BR[3] = {9,5,13}; // Button array rows const byte BC[3] = {10,11,12}; // Button array columns /*const byte BK[3][3] = {{KEY_KP_1,KEY_KP_2,KEY_KP_3}, {KEY_KP_4,KEY_KP_5,KEY_KP_6}, {KEY_KP_7,KEY_KP_8,KEY_KP_9} }; // Buttons controller keys */ const byte BK[3][3] = {{KEY_F15,KEY_F16,KEY_F17}, {KEY_F18,KEY_F19,KEY_F20}, {KEY_F21,KEY_F22,KEY_F23} }; // Buttons controller keys bool Bstate[3][3] = {{0,0,0},{0,0,0},{0,0,0}}; // Buttons state const byte RE[6][2] = {{8,2},{7,3},{6,4},{19,18},{21,20},{22,23}}; // Rotary encoders pins {A,B} const byte REK[6][2] = {{9,10},{11,12},{13,14},{15,16},{17,18},{19,20}}; // Rotary encoders keys {-,+} unsigned long REchange[6] = {0,0,0,0,0,0}; // Last RE change time bool REstate[6] = {0,0,0,0,0,0}; // Rotary encoders state void setup() { for (int i = 0; i < 12; i++) { pinMode(RE[i / 2][i % 2], INPUT_PULLUP); } for (int i = 0; i < 3; i++) { pinMode(BR[i], INPUT); pinMode(BC[i], INPUT_PULLUP); } for (int i = 0; i < 6; i++) { pinMode(RE[i][0], INPUT_PULLUP); pinMode(RE[i][1], INPUT_PULLUP); } Keyboard.begin(); } void loop() { readMatrix(); readEncoders(); } // Read temporary button matrix void readMatrix() { for (int i = 0; i < 3; i++) { pinMode(BC[i], OUTPUT); digitalWrite(BC[i], LOW); for (int j = 0; j < 3; j++) { pinMode(BR[j], INPUT_PULLUP); int state = digitalRead(BR[j]); if (state != Bstate[j][i]) { if (i == 0 && j == 0) { setKey(BK[j][i], state); } else { setKey(BK[j][i], !state); } Bstate[j][i] = state; } pinMode(BR[j], INPUT); } pinMode(BC[i], INPUT); } } // Press key void setKey(byte key, bool state) { if (state) { Keyboard.press(key); } else { Keyboard.release(key); } } void readEncoders() { for (int i = 0; i < 6; i++) { bool Astate = digitalRead(RE[i][0]); if (Astate != REstate[i]) { if (digitalRead(RE[i][1]) == Astate) { Keyboard.press(KEY_LEFT_CTRL); Keyboard.write(BK[1 + i / 3][i % 3]); Keyboard.release(KEY_LEFT_CTRL); } else { Keyboard.press(KEY_LEFT_SHIFT); Keyboard.write(BK[1 + i / 3][i % 3]); Keyboard.release(KEY_LEFT_SHIFT); } REstate[i] = Astate; } } }