# Writing a new frontend The frontend is written in JavaScript and is split into two files: - `protocol.js` contains the low-level functions that interact with the server; - `galene.js` contains the user interface. A new frontend may either implement Galène's client-server protocol from scratch, or it may use the functionality of `protocol.js`. This document documents the latter approach. ## Data structures The class `ServerConnection` encapsulates a connection to the server as well as all the associated streams. Unless your frontend communicates with multiple servers, it will probably create just a single instance of this class. The class `Stream` encapsulates a set of related audio and video tracks (for example, an audio track from a microphone and a video track from a webcam). A stream is said to go *up* when it carries data from the client to the server, and *down* otherwise. Streams going up are created by the client (your frontend), streams going down are created by the server. ## Connecting to the server First, create a `ServerConnection` and set up all the callbacks: ```javascript let sc = new ServerConnection() serverConnection.onconnected = ...; serverConnection.onclose = ...; serverConnection.onusermessage = ...; serverConnection.onjoined = ...; serverConnection.onuser = ...; serverConnection.onchat = ...; serverConnection.onclearchat = ...; serverConnection.ondownstream = ...; ``` The `onconnected` callback is called when we connect to the server. The `onclose` callback is called when the socket is closed; all streams will have been closed by the time it is called. The `onusermessage` callback indicates an application-specific message, either from another user or from the server; the field `kind` indicates the kind of message. Once you have joined a group (see below), the remaining callbacks may trigger. The `onuser` callback is used to indicate that a user has joined or left the current group. The `onchat` callback indicates that a chat message has been posted to the group, and `onclearchat` indicates that the chat history has been cleared. Finally, `ondownstream` is called when the server pushes a stream to the client; see the section below about streams. You may now connect to the server. ```javascript serverConnection.connect(`wss://${location.host}/ws`); ``` You typically join a group and request media in the `onconnected` callback: ```javascript serverConnection.onconnected = function() { this.join(group, 'join', username, password); this.request('everything'); } ``` You should not attempt to push a stream to the server until it has granted you the `present` permission through the `onjoined` callback. ## Sending and receiving chat messages Once you have joined a group, you send chat messages with the `chat` method of the `ServerConnection` class. No permission is needed to do that. ```javascript serverConnection.chat(username, '', id, 'Hi!'); ``` You receive chat messages in the `onchat` callback. The server may request that you clear your chat window, in that case the `onclearchat` callback will trigger. ## Other messages The `usermessage` method of the `ServerConnection` is similar to the `chat` method, but it sends an application-specific message. Just like chat messages, application-specific messages are not interpreted by the server; unlike chat messages, they are not kept in the chat history. The `useraction` method is used to ask the server to act on a remote user (kick it, change its permissions, etc.); similarly, the `groupaction` class requests an action to be performed on the current group. Most actions require either the `Op` or the `Record` permission. ## Accepting incoming video streams When the server pushes a stream to the client, the `ondownstream` callback will trigger; you should set up the stream's callbacks here. ```javascript serverConnection.ondownstream = function(stream) { stream.onclose = ...; stream.onerror = ...; stream.ondowntrack = ...; stream.onstatus = ...; } ``` The `stream.labels` dictionary maps each track's id to one of `audio`, `video` or `screenshare`. Since `stream.labels` is already available at this point, you may set up an `audio` or `video` component straight away, or you may choose to wait until the `ondowntrack` callback is called. After a new stream is created, `ondowntrack` will be called whenever a track is added. The `onstatus` callback is invoked whenever the client library detects a change in the status of the stream; states `connected` and `complete` indicate a functioning stream; other states indicate that the stream is not working right now but might recover in the future. The `onclose` callback is called when the stream is destroyed, either by the server or in response to a call to the `close` method. The optional parameter is true when the stream is being replaced by a new stream; in that case, the call to `onclose` will be followed with a call to `onstream` with the same `localId` value. ## Pushing outgoing video streams If you have the `present` permission, you may use the `newUpStream` method to push a stream to the server. Given a `MediaStream` called `localStream` (as obtained from `getUserMedia` or `getDisplayMedia`). ```javascript let stream = serverConnection.newUpStream(); stream.onerror = ...; stream.onstatus = ...; localStream.getTracks().forEach(t => { c.labels[t.id] = t.kind; c.pc.addTrack(t, c.stream); }); ``` The `newUpStream` method takes an optional parameter. If this is set to the `localId` property of an existing stream, then the existing stream will be closed and the server will be informed that the new stream replaces the existing stream. See above for information about setting up the `labels` dictionary. ## Stream statistics Some statistics about streams are made available by calling the `setStatsInterval` method and setting the `onstats` callback. These include the data rate for streams in the up direction, and the average audio energy (the square of the volume) for streams in the down direction. --- Juliusz Chroboczek