# Writing a new frontend The frontend is written in JavaScript and is split into two files: - `protocol.js` contains the low-level functions that interact with the server; - `galene.js` contains the user interface. A new frontend may either implement Galène's client-server protocol from scratch, or it may use the functionality of `protocol.js`. This document documents the latter approach. ## Data structures The class `ServerConnection` encapsulates a connection to the server as well as all the associated streams. Unless your frontend communicates with multiple servers, it will probably create just a single instance of this class. The class `Stream` encapsulates a set of related audio and video tracks (for example, an audio track from a microphone and a video track from a webcam). A stream is said to go *up* when it carries data from the client to the server, and *down* otherwise. Streams going up are created by the client (your frontend), streams going down are created by the server. ## Connecting to the server First, create a `ServerConnection` and set up all the callbacks: ```javascript let sc = new ServerConnection() serverConnection.onconnected = ...; serverConnection.onclose = ...; serverConnection.onusermessage = ...; serverConnection.onjoined = ...; serverConnection.onuser = ...; serverConnection.onchat = ...; serverConnection.onclearchat = ...; serverConnection.ondownstream = ...; ``` The `onconnected` callback is called when we connect to the server. The `onclose` callback is called when the socket is closed; you should use it to close all your up streams (down streams will be closed by the server). The `onusermessage` callback indicates an application-specific message, either from another user or from the server; the field `kind` indicates the kind of message. Once you have joined a group (see below), the remaining callbacks may trigger. The `onuser` callback is used to indicate that a user has joined or left the current group. The `onchat` callback indicates that a chat message has been posted to the group, and `onclearchat` indicates that the chat history has been cleared. Finally, `ondownstream` is called when the server pushes a stream to the client; see the section below about streams. You may now connect to the server. ```javascript serverConnection.connect(`wss://${location.host}/ws`); ``` You typically join a group and request media in the `onconnected` callback: ```javascript serverConnection.onconnected = function() { this.join(group, 'join', username, password); this.request('everything'); } ``` You should not attempt to push a stream to the server until it has granted you the `present` permission through the `onjoined` callback. ## Sending and receiving chat messages Once you have joined a group, you send chat messages with the `chat` method of the `ServerConnection` class. No permission is needed to do that. ```javascript serverConnection.chat(username, '', id, 'Hi!'); ``` You receive chat messages in the `onchat` callback. The server may request that you clear your chat window, in that case the `onclearchat` callback will trigger. ## Other messages The `usermessage` method of the `ServerConnection` is similar to the `chat` method, but it sends an application-specific message. Just like chat messages, application-specific messages are not interpreted by the server; unlike chat messages, they are not kept in the chat history. The `useraction` method is used to ask the server to act on a remote user (kick it, change its permissions, etc.); similarly, the `groupaction` class requests an action to be performed on the current group. Most actions require either the `Op` or the `Record` permission. ## Accepting incoming video streams When the server pushes a stream to the client, the `ondownstream` callback will trigger; you should set up the stream's callbacks here. ```javascript serverConnection.ondownstream = function(stream) { stream.onclose = ...; stream.onerror = ...; stream.ondowntrack = ...; stream.onstatus = ...; } ``` The `stream.labels` dictionary maps each track's id to one of `audio`, `video` or `screenshare`. Since `stream.labels` is already available at this point, you may set up an `audio` or `video` component straight away, or you may choose to wait until the `ondowntrack` callback is called. After a new stream is created, `ondowntrack` will be called whenever a track is added. If the `MediaStream` passed to `ondowntrack` differs from the one previously received, then the stream has been torn down and recreated, and you must drop all previously received tracks; in practice, it is enough to set the `srcObject` property of the video component to the new stream. The `onstatus` callback is invoked whenever the client library detects a change in the status of the stream; states `connected` and `complete` indicate a functioning stream; other states indicate that the stream is not working right now but might recover in the future. The `onclose` callback is called when the stream is destroyed by the server. ## Pushing outgoing video streams If you have the `present` permission, you may use the `newUpStream` method to push a stream to the server. Given a `MediaStream` called `localStream` (as obtained from `getUserMedia` or `getDisplayMedia`). ```javascript let stream = serverConnection.newUpStream(); stream.onerror = ...; stream.onabort = ...; stream.onstatus = ...; localStream.getTracks().forEach(t => { c.labels[t.id] = t.kind; c.pc.addTrack(t, c.stream); }); ``` See above for information about setting up the `labels` dictionary. ## Stream statistics Some statistics about streams are made available by calling the `setStatsInterval` method and setting the `onstats` callback. These include the data rate for streams in the up direction, and the average audio energy (the square of the volume) for streams in the down direction. --- Juliusz Chroboczek