# Writing a new frontend The frontend is written in JavaScript and is split into two files: - `protocol.js` contains the low-level functions that interact with the server; - `sfu.js` contains the user interface. If you wish to develop your own frontend, I recommend using `protocol.js`, which is likely to remain reasonably stable as the protocol evolves. This file can be processed with JSDoc or Typescript (a sample `tsconfig.json` is provided), but is otherwise plain Javascript (ES6). ## Data structures The class `ServerConnection` encapsulates a connection to the server as well as all the associated streams. The class `Stream` encapsulates a set of related audio and video tracks; your frontend will probably associate each stream with a `video` or `audio` component. ## Connecting to the server First, create a `ServerConnection` and set up all the callbacks: ```javascript let sc = new ServerConnection() serverConnection.onconnected = ...; serverConnection.onclose = ...; serverConnection.onusermessage = ...; serverConnection.onjoined = ...; serverConnection.onuser = ...; serverConnection.onchat = ...; serverConnection.onclearchat = ...; serverConnection.ondownstream = ...; ``` The `onconnected` callback is called when we connect to the server. The `onclose` callback is called when the socket is closed; you should use it to close all your outgoing streams (incoming streams will be closed by the server). `onusermessage` indicates a message from the server that should be displayed to the user. The other callbacks will only be called after you join a group. `onuser` is used to indicate that a user has joined or left the current group. `onchat` indicates that a chat message has been posted to the group, and `onclearchat` indicates that the chat history has been cleared. Finally, `ondownstream` is called when the server pushes a stream to the client; see the section below about streams. You may now connect to the server. ```javascript serverConnection.connect(`wss://${location.host}/ws`); ``` You typically join a group and request media in the `onconnected` callback: ```javascript serverConnection.onconnected = function() { this.join(group, 'join', username, password); this.request('everything'); } ``` You should not attempt to push a stream to the server until it has granted you the `present` permission through the `onjoined` callback. ## Managing groups and users The `groupaction` and `useraction` methods perform actions such as kicking users or locking groups. Most actions require either the `Op` or the `Record` permission. ## Sending and receiving chat messages Once you have joined a group, you send chat messages with the `chat` method. No permission is needed to do that. ```javascript serverConnection.chat(username, '', 'Hi!'); ``` You receive chat messages in the `onchat` callback. The server may request that you clear your chat window, in that case the `onclearchat` callback will trigger. ## Accepting incoming video streams When the server pushes a stream to the client, the `ondownstream` callback will trigger; you should set up the stream's callbacks here. ```javascript serverConnection.ondownstream = function(stream) { stream.onclose = ...; stream.onerror = ...; stream.ondowntrack = ...; stream.onlabel = ...; stream.onstatus = ...; } ``` The `stream.labels` dictionary maps each track's id to one of `audio`, `video` or `screenshare`. Since `stream.labels` is already available at this point, you may set up an `audio` or `video` component straight away, or you may choose to wait until the `ondowntrack` callback is called. The server will usually invoke the `onlabel` callback in order to set a user-readable label on the stream; this is currently just the originating client's username. After a new stream is created, `ondowntrack` will be called whenever a track is added. If the `MediaStream` passed to `ondowntrack` differs from the one previously received, then the stream has been torn down and recreated, and you must drop all previously received tracks; in practice, it is enough to set the `srcObject` property of the video component to the new stream. The `onstatus` callback is invoked whenever the client library detects a change in the status of the stream; states `connected` and `complete` indicate a functioning stream; other states indicate that the stream is not working right now but might recover in the future. The `onclose` callback is called when the stream is destroyed by the server. ## Pushing outgoing video streams If you have the `present` permission, you may use the `newUpStream` method to push a stream to the server. Given a `MediaStream` called `localStream` (as obtained from `getUserMedia` or `getDisplayMedia`). ```javascript let stream = serverConnection.newUpStream(); stream.onerror = ...; stream.onabort = ...; stream.onstatus = ...; localStream.getTracks().forEach(t => { c.labels[t.id] = t.kind; c.pc.addTrack(t, c.stream); }); ``` See above for information about setting up the `labels` dictionary. ## Stream statistics For outgoing streams only, the `setStatsInterval` and `onstats` callback can be used to determine the data rate in real time. This is currently not implemented for down streams. --- Juliusz Chroboczek