Functionning program, lowest risk of error on encoders, 50ms response
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1 changed files with 47 additions and 11 deletions
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@ -1,15 +1,21 @@
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#include <Joystick.h>
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Joystick_ Joystick;
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Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID,JOYSTICK_TYPE_GAMEPAD,
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21, 0,
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false, false, false,
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false, false, false,
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false, false,
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false, false, false);
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const byte BR[3] = {1,2,3}; // Button array rows
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const byte BC[3] = {4,5,6}; // Button array columns
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const byte BK[3][3] = {{1,2,3},{4,5,6},{7,8,9}}; // Buttons controller keys
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const byte BR[3] = {9,5,13}; // Button array rows
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const byte BC[3] = {10,11,12}; // Button array columns
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const byte BK[3][3] = {{0,1,2},{3,4,5},{6,7,8}}; // Buttons controller keys
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bool Bstate[3][3] = {{0,0,0},{0,0,0},{0,0,0}}; // Buttons state
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const byte RE[6][2] = {{7,8},{9,10},{11,12},{13,14},{15,16},{17,18}}; // Rotary encoders pins {A,B}
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const byte REK[6][2] = {{10,11},{12,13},{14,15},{16,17},{18,19},{20,21}}; // Rotary encoders keys {-,+}
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bool REstate[6][2] = {{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}}; // Rotary encoders state
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const byte RE[6][2] = {{8,2},{7,3},{6,4},{19,18},{21,20},{22,23}}; // Rotary encoders pins {A,B}
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const byte REK[6][2] = {{9,10},{11,12},{13,14},{15,16},{17,18},{19,20}}; // Rotary encoders keys {-,+}
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unsigned long REchange[6] = {0,0,0,0,0,0}; // Last RE change time
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bool REstate[6] = {0,0,0,0,0,0};
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void setup() {
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for(int i=0; i<12; i++) {
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@ -20,6 +26,11 @@ void setup() {
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pinMode(BC[i], INPUT_PULLUP);
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}
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for(int i=0; i<6; i++) {
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pinMode(RE[i][0], INPUT_PULLUP);
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pinMode(RE[i][1], INPUT_PULLUP);
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}
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Joystick.begin();
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}
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@ -32,8 +43,12 @@ void readMatrix() {
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pinMode(BR[j], INPUT_PULLUP);
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int state = digitalRead(BR[j]);
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if (state != Bstate[j][i]) {
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Joystick.setButton(BK[j][i], state);
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Bstate[j][i] = state;
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if (i==0 && j==0) {
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Joystick.setButton(BK[j][i], state);
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} else {
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Joystick.setButton(BK[j][i], !state);
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}
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Bstate[j][i] = state;
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}
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pinMode(BR[j], INPUT);
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}
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@ -43,9 +58,30 @@ void readMatrix() {
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}
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void readEncoders() {
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for (int i=0; i<6; i++) {
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if (millis() - REchange[i] > 50) {
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Joystick.releaseButton(REK[i][0]);
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Joystick.releaseButton(REK[i][1]);
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REchange[i] = millis();
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}
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}
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for (int i=0; i<6; i++) {
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bool Astate = digitalRead(RE[i][0]);
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if (Astate != REstate[i]) {
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if(digitalRead(RE[i][1]) == Astate) {
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Joystick.pressButton(REK[i][0]);
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} else {
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Joystick.pressButton(REK[i][1]);
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}
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REchange[i] = millis();
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REstate[i] = Astate;
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}
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}
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}
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void loop() {
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readMatrix();
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readEncoders();
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}
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