133 lines
4.5 KiB
Python
133 lines
4.5 KiB
Python
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"""
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This type stub file was generated by pyright.
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"""
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from collections.abc import Callable
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from typing import Any, NamedTuple
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# native_str = str
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# str = ...
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DIRECTION_UP = ...
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DIRECTION_DOWN = ...
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DIRECTION_LEFT = ...
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DIRECTION_RIGHT = ...
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DIRECTION_MIDDLE = ...
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ACTION_PRESSED = ...
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ACTION_RELEASED = ...
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ACTION_HELD = ...
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class InputEvent(NamedTuple):
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timestamp: int
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direction: str
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action: str
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class SenseStick:
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"""
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Represents the joystick on the Sense HAT.
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"""
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SENSE_HAT_EVDEV_NAME = ...
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EVENT_FORMAT = ...
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EVENT_SIZE = ...
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EV_KEY = ...
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STATE_RELEASE = ...
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STATE_PRESS = ...
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STATE_HOLD = ...
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KEY_UP = ...
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KEY_LEFT = ...
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KEY_RIGHT = ...
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KEY_DOWN = ...
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KEY_ENTER = ...
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def __init__(self) -> None: ...
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def close(self): ...
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def __enter__(self): ...
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def __exit__(self, exc_type, exc_value, exc_tb): ...
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def wait_for_event(self, emptybuffer=...): # -> InputEvent | None:
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"""
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Waits until a joystick event becomes available. Returns the event, as
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an `InputEvent` tuple.
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If *emptybuffer* is `True` (it defaults to `False`), any pending
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events will be thrown away first. This is most useful if you are only
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interested in "pressed" events.
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"""
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...
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def get_events(self): # -> list[Any]:
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"""
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Returns a list of all joystick events that have occurred since the last
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call to `get_events`. The list contains events in the order that they
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occurred. If no events have occurred in the intervening time, the
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result is an empty list.
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"""
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...
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@property
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def direction_up(self): # -> None:
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"""
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The function to be called when the joystick is pushed up. The function
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can either take a parameter which will be the `InputEvent` tuple that
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has occurred, or the function can take no parameters at all.
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"""
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...
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@direction_up.setter
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def direction_up(self, value: Callable[[InputEvent], Any]) -> None: ...
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@property
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def direction_down(self): # -> None:
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"""
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The function to be called when the joystick is pushed down. The
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function can either take a parameter which will be the `InputEvent`
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tuple that has occurred, or the function can take no parameters at all.
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Assign `None` to prevent this event from being fired.
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"""
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...
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@direction_down.setter
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def direction_down(self, value: Callable[[InputEvent], Any]) -> None: ...
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@property
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def direction_left(self): # -> None:
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"""
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The function to be called when the joystick is pushed left. The
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function can either take a parameter which will be the `InputEvent`
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tuple that has occurred, or the function can take no parameters at all.
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Assign `None` to prevent this event from being fired.
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"""
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...
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@direction_left.setter
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def direction_left(self, value: Callable[[InputEvent], Any]) -> None: ...
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@property
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def direction_right(self): # -> None:
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"""
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The function to be called when the joystick is pushed right. The
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function can either take a parameter which will be the `InputEvent`
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tuple that has occurred, or the function can take no parameters at all.
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Assign `None` to prevent this event from being fired.
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"""
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...
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@direction_right.setter
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def direction_right(self, value: Callable[[InputEvent], Any]) -> None: ...
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@property
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def direction_middle(self): # -> None:
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"""
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The function to be called when the joystick middle click is pressed. The
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function can either take a parameter which will be the `InputEvent` tuple
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that has occurred, or the function can take no parameters at all.
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Assign `None` to prevent this event from being fired.
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"""
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...
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@direction_middle.setter
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def direction_middle(self, value: Callable[[InputEvent], Any]) -> None: ...
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@property
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def direction_any(self): # -> None:
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"""
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The function to be called when the joystick is used. The function
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can either take a parameter which will be the `InputEvent` tuple that
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has occurred, or the function can take no parameters at all.
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This event will always be called *after* events associated with a
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specific action. Assign `None` to prevent this event from being fired.
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"""
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...
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@direction_any.setter
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def direction_any(self, value: Callable[[InputEvent], Any]) -> None: ...
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