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galene/static/protocol.js

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// Copyright (c) 2020 by Juliusz Chroboczek.
// This is not open source software. Copy it, and I'll break into your
// house and tell your three year-old that Santa doesn't exist.
'use strict';
/**
* toHex formats an array as a hexadecimal string.
* @returns {string}
*/
function toHex(array) {
let a = new Uint8Array(array);
function hex(x) {
let h = x.toString(16);
if(h.length < 2)
h = '0' + h;
return h;
}
return a.reduce((x, y) => x + hex(y), '');
}
/** randomid returns a random string of 32 hex digits (16 bytes).
* @returns {string}
*/
function randomid() {
let a = new Uint8Array(16);
crypto.getRandomValues(a);
return toHex(a);
}
/**
* ServerConnection encapsulates a websocket connection to the server and
* all the associated streams.
* @constructor
*/
function ServerConnection() {
/**
* The id of this connection.
* @type {string}
*/
this.id = randomid();
/**
* The group that we have joined, or nil if we haven't joined yet.
* @type {string}
*/
this.group = null;
/**
* The underlying websocket.
* @type {WebSocket}
*/
this.socket = null;
/**
* The set of all up streams, indexed by their id.
* @type {Object.<string,Stream>}
*/
this.up = {};
/**
* The set of all down streams, indexed by their id.
* @type {Object.<string,Stream>}
*/
this.down = {};
/**
* The ICE configuration used by all associated streams.
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* @type {Array.<RTCIceServer>}
*/
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this.iceServers = null;
/**
* The permissions granted to this connection.
* @type {Object.<string,boolean>}
*/
this.permissions = {};
/**
* clientdata is a convenient place to attach data to a ServerConnection.
* It is not used by the library.
* @type{Object.<string,any>}
*/
this.userdata = {};
/* Callbacks */
/**
* onconnected is called when the connection has been established
* @type{function(): any}
*/
this.onconnected = null;
/**
* onclose is called when the connection is closed
* @type{function(number, string): any}
*/
this.onclose = null;
/**
* onuser is called whenever a user is added or removed from the group
* @type{function(string, string, string): any}
*/
this.onuser = null;
/**
* onpermissions is called whenever the current user's permissions change
* @type{function(Object.<string,boolean>): any}
*/
this.onpermissions = null;
/**
* ondownstream is called whenever a new down stream is added. It
* should set up the stream's callbacks; actually setting up the UI
* should be done in the stream's ondowntrack callback.
* @type{function(Stream): any}
*/
this.ondownstream = null;
/**
* onchat is called whenever a new chat message is received.
* @type {function(string, string, string, string): any}
*/
this.onchat = null;
/**
* onclearchat is called whenever the server requests that the chat
* be cleared.
* @type{function(): any}
*/
this.onclearchat = null;
/**
* onusermessage is called when the server sends an error or warning
* message that should be displayed to the user.
* @type{function(string, string): any}
*/
this.onusermessage = null;
}
/**
* @typedef {Object} message
* @property {string} type
* @property {string} [kind]
* @property {string} [id]
* @property {string} [username]
* @property {string} [password]
* @property {Object.<string,boolean>} [permissions]
* @property {string} [group]
* @property {string} [value]
* @property {RTCSessionDescriptionInit} [offer]
* @property {RTCSessionDescriptionInit} [answer]
* @property {RTCIceCandidate} [candidate]
* @property {Object.<string,string>} [labels]
* @property {Object.<string,(boolean|number)>} [request]
*/
/**
* close forcibly closes a server connection. The onclose callback will
* be called when the connection is effectively closed.
*/
ServerConnection.prototype.close = function() {
this.socket && this.socket.close(1000, 'Close requested by client');
this.socket = null;
}
/**
* send sends a message to the server.
* @param {message} m - the message to send.
*/
ServerConnection.prototype.send = function(m) {
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if(!this.socket || this.socket.readyState !== this.socket.OPEN) {
// send on a closed connection doesn't throw
throw(new Error('Connection is not open'));
}
return this.socket.send(JSON.stringify(m));
}
/** getIceServers fetches an ICE configuration from the server and
* populates the iceServers field of a ServerConnection. It is called
* lazily by connect.
*
* @returns {Promise<Array.<Object>>}
* @function
*/
ServerConnection.prototype.getIceServers = async function() {
let r = await fetch('/ice-servers.json');
if(!r.ok)
throw new Error("Couldn't fetch ICE servers: " +
r.status + ' ' + r.statusText);
let servers = await r.json();
if(!(servers instanceof Array))
throw new Error("couldn't parse ICE servers");
this.iceServers = servers;
return servers;
}
/**
* Connect connects to the server.
*
* @param {string} url - The URL to connect to.
* @returns {Promise<ServerConnection>}
*/
ServerConnection.prototype.connect = function(url) {
let sc = this;
if(sc.socket) {
sc.socket.close(1000, 'Reconnecting');
sc.socket = null;
}
if(!sc.iceServers) {
try {
sc.getIceServers();
} catch(e) {
console.error(e);
}
}
try {
sc.socket = new WebSocket(
`ws${location.protocol === 'https:' ? 's' : ''}://${location.host}/ws`,
);
} catch(e) {
return Promise.reject(e);
}
return new Promise((resolve, reject) => {
this.socket.onerror = function(e) {
reject(e);
};
this.socket.onopen = function(e) {
if(sc.onconnected)
sc.onconnected.call(sc);
resolve(sc);
};
this.socket.onclose = function(e) {
sc.permissions = {};
if(sc.onpermissions)
sc.onpermissions.call(sc, {});
for(let id in sc.down) {
let c = sc.down[id];
delete(sc.down[id]);
c.close(false);
if(c.onclose)
c.onclose.call(c);
}
if(sc.onclose)
sc.onclose.call(sc, e.code, e.reason);
reject(new Error('websocket close ' + e.code + ' ' + e.reason));
};
this.socket.onmessage = function(e) {
let m = JSON.parse(e.data);
switch(m.type) {
case 'offer':
sc.gotOffer(m.id, m.labels, m.offer, m.kind === 'renegotiate');
break;
case 'answer':
sc.gotAnswer(m.id, m.answer);
break;
case 'renegotiate':
sc.gotRenegotiate(m.id)
break;
case 'close':
sc.gotClose(m.id);
break;
case 'abort':
sc.gotAbort(m.id);
break;
case 'ice':
sc.gotICE(m.id, m.candidate);
break;
case 'label':
sc.gotLabel(m.id, m.value);
break;
case 'permissions':
sc.permissions = m.permissions;
if(sc.onpermissions)
sc.onpermissions.call(sc, m.permissions);
break;
case 'user':
if(sc.onuser)
sc.onuser.call(sc, m.id, m.kind, m.username);
break;
case 'chat':
if(sc.onchat)
sc.onchat.call(sc, m.id, m.username, m.kind, m.value);
break;
case 'clearchat':
if(sc.onclearchat)
sc.onclearchat.call(sc);
break;
case 'ping':
sc.send({
type: 'pong',
});
break;
case 'pong':
/* nothing */
break;
case 'usermessage':
if(sc.onusermessage)
sc.onusermessage.call(sc, m.kind, m.value)
break;
default:
console.warn('Unexpected server message', m.type);
return;
}
};
});
}
/**
* login authenticates with the server.
*
* @param {string} username
* @param {string} password
*/
ServerConnection.prototype.login = function(username, password) {
this.send({
type: 'login',
id: this.id,
username: username,
password: password,
})
}
/**
* join joins a group.
*
* @param {string} group - The name of the group to join.
*/
ServerConnection.prototype.join = function(group) {
this.send({
type: 'join',
group: group,
})
}
/**
* request sets the list of requested media types.
*
* @param {string} what - One of "audio", "screenshare" or "everything".
*/
ServerConnection.prototype.request = function(what) {
/** @type {Object.<string,boolean>} */
let request = {};
switch(what) {
case 'audio':
request = {audio: true};
break;
case 'screenshare':
request = {audio: true, screenshare: true};
break;
case 'everything':
request = {audio: true, screenshare: true, video: true};
break;
default:
console.error(`Uknown value ${what} in sendRequest`);
break;
}
this.send({
type: 'request',
request: request,
});
}
/**
* newUpStream requests the creation of a new up stream.
*
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* @param {string} [id] - The id of the stream to create.
* @returns {Stream}
*/
ServerConnection.prototype.newUpStream = function(id) {
let sc = this;
if(!id) {
id = randomid();
if(sc.up[id])
throw new Error('Eek!');
}
let pc = new RTCPeerConnection({
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iceServers: sc.iceServers || [],
});
if(!pc)
throw new Error("Couldn't create peer connection");
if(sc.up[id]) {
sc.up[id].close(false);
}
let c = new Stream(this, id, pc);
sc.up[id] = c;
pc.onnegotiationneeded = async e => {
await c.negotiate();
}
pc.onicecandidate = e => {
if(!e.candidate)
return;
sc.send({type: 'ice',
id: id,
candidate: e.candidate,
});
};
pc.oniceconnectionstatechange = e => {
if(c.onstatus)
c.onstatus.call(c, pc.iceConnectionState);
if(pc.iceConnectionState === 'failed')
c.restartIce();
}
pc.ontrack = console.error;
return c;
}
/**
* chat sends a chat message to the server. The server will normally echo
* the message back to the client.
*
* @param {string} username - The username of the sending user.
* @param {string} kind - The kind of message, either "" or "me".
* @param {string} message - The text of the message.
*/
ServerConnection.prototype.chat = function(username, kind, message) {
this.send({
type: 'chat',
id: this.id,
username: username,
kind: kind,
value: message,
});
}
/**
* groupAction sends a request to act on the current group.
*
* @param {string} kind - One of "clearchat", "lock", "unlock", "record or
* "unrecord".
*/
ServerConnection.prototype.groupAction = function(kind) {
this.send({
type: 'groupaction',
kind: kind,
});
}
/**
* userAction sends a request to act on a user.
*
* @param {string} kind - One of "op", "unop", "kick", "present", "unpresent".
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* @param {string} id
*/
ServerConnection.prototype.userAction = function(kind, id) {
this.send({
type: 'useraction',
kind: kind,
id: id,
});
}
/**
* Called when we receive an offer from the server. Don't call this.
*
* @param {string} id
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* @param {Object.<string, string>} labels
* @param {RTCSessionDescriptionInit} offer
* @param {boolean} renegotiate
* @function
*/
ServerConnection.prototype.gotOffer = async function(id, labels, offer, renegotiate) {
let sc = this;
let c = sc.down[id];
if(c && !renegotiate) {
// SDP is rather inflexible as to what can be renegotiated.
// Unless the server indicates that this is a renegotiation with
// all parameters unchanged, tear down the existing connection.
delete(sc.down[id])
c.close(false);
c = null;
}
if(!c) {
let pc = new RTCPeerConnection({
iceServers: this.iceServers,
});
c = new Stream(this, id, pc);
sc.down[id] = c;
c.pc.onicecandidate = function(e) {
if(!e.candidate)
return;
sc.send({type: 'ice',
id: id,
candidate: e.candidate,
});
};
pc.oniceconnectionstatechange = e => {
if(c.onstatus)
c.onstatus.call(c, pc.iceConnectionState);
if(pc.iceConnectionState === 'failed') {
sc.send({type: 'renegotiate',
id: id,
});
}
}
c.pc.ontrack = function(e) {
let label = e.transceiver && c.labelsByMid[e.transceiver.mid];
if(label) {
c.labels[e.track.id] = label;
} else {
console.warn("Couldn't find label for track");
}
if(c.stream !== e.streams[0]) {
c.stream = e.streams[0];
let label =
e.transceiver && c.labelsByMid[e.transceiver.mid];
c.labels[e.track.id] = label;
if(c.ondowntrack) {
c.ondowntrack.call(
c, e.track, e.transceiver, label, e.streams[0],
);
}
if(c.onlabel) {
c.onlabel.call(c, label);
}
}
};
}
c.labelsByMid = labels;
if(sc.ondownstream)
sc.ondownstream.call(sc, c);
await c.pc.setRemoteDescription(offer);
await c.flushIceCandidates();
let answer = await c.pc.createAnswer();
if(!answer)
throw new Error("Didn't create answer");
await c.pc.setLocalDescription(answer);
this.send({
type: 'answer',
id: id,
answer: answer,
});
if(c.onnegotiationcompleted)
c.onnegotiationcompleted.call(c);
}
/**
* Called when we receive a stream label from the server. Don't call this.
*
* @param {string} id
* @param {string} label
*/
ServerConnection.prototype.gotLabel = function(id, label) {
let c = this.down[id];
if(!c)
throw new Error('Got label for unknown id');
c.label = label;
if(c.onlabel)
c.onlabel.call(c, label);
}
/**
* Called when we receive an answer from the server. Don't call this.
*
* @param {string} id
* @param {RTCSessionDescriptionInit} answer
* @function
*/
ServerConnection.prototype.gotAnswer = async function(id, answer) {
let c = this.up[id];
if(!c)
throw new Error('unknown up stream');
try {
await c.pc.setRemoteDescription(answer);
} catch(e) {
if(c.onerror)
c.onerror.call(c, e);
return;
}
await c.flushIceCandidates();
if(c.onnegotiationcompleted)
c.onnegotiationcompleted.call(c);
}
/**
* Called when we receive a renegotiation request from the server. Don't
* call this.
*
* @param {string} id
* @function
*/
ServerConnection.prototype.gotRenegotiate = async function(id) {
let c = this.up[id];
if(!c)
throw new Error('unknown up stream');
c.restartIce();
}
/**
* Called when we receive a close request from the server. Don't call this.
*
* @param {string} id
*/
ServerConnection.prototype.gotClose = function(id) {
let c = this.down[id];
if(!c)
throw new Error('unknown down stream');
delete(this.down[id]);
c.close(false);
if(c.onclose)
c.onclose.call(c);
}
/**
* Called when we receive an abort message from the server. Don't call this.
*
* @param {string} id
*/
ServerConnection.prototype.gotAbort = function(id) {
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let c = this.up[id];
if(!c)
throw new Error('unknown up stream');
if(c.onabort)
c.onabort.call(c);
}
/**
* Called when we receive an ICE candidate from the server. Don't call this.
*
* @param {string} id
* @param {RTCIceCandidate} candidate
* @function
*/
ServerConnection.prototype.gotICE = async function(id, candidate) {
let c = this.up[id];
if(!c)
c = this.down[id];
if(!c)
throw new Error('unknown stream');
if(c.pc.remoteDescription)
await c.pc.addIceCandidate(candidate).catch(console.warn);
else
c.iceCandidates.push(candidate);
}
/**
* Stream encapsulates a MediaStream, a set of tracks.
*
* A stream is said to go "up" if it is from the client to the server, and
* "down" otherwise.
*
* @param {ServerConnection} sc
* @param {string} id
* @param {RTCPeerConnection} pc
*
* @constructor
*/
function Stream(sc, id, pc) {
/**
* The associated ServerConnection.
*
* @type {ServerConnection}
*/
this.sc = sc;
/**
* The id of this stream.
*
* @type {string}
*/
this.id = id;
/**
* For up streams, one of "local" or "screenshare".
*
* @type {string}
*/
this.kind = null;
/**
* For down streams, a user-readable label.
*
* @type {string}
*/
this.label = null;
/**
* The associated RTCPeerConnectoin. This is null before the stream
* is connected, and may change over time.
*
* @type {RTCPeerConnection}
*/
this.pc = pc;
/**
* The associated MediaStream. This is null before the stream is
* connected, and may change over time.
*
* @type {MediaStream}
*/
this.stream = null;
/**
* Track labels, indexed by track id.
*
* @type {Object.<string,string>}
*/
this.labels = {};
/**
* Track labels, indexed by mid.
*
* @type {Object.<string,string>}
*/
this.labelsByMid = {};
/**
* Buffered ICE candidates. This will be flushed by flushIceCandidates
* when the PC becomes stable.
*
* @type {Array.<RTCIceCandidate>}
*/
this.iceCandidates = [];
/**
* Indicates whether it is legal to renegotiate at this point. If
* this is false, a new connection must be negotiated.
*
* @type {boolean}
*/
this.renegotiate = false;
/**
* The statistics last computed by the stats handler. This is
* a dictionary indexed by track id, with each value a disctionary of
* statistics.
*
* @type {Object.<string,any>}
*/
this.stats = {};
/**
* The id of the periodic handler that computes statistics, as
* returned by setInterval.
*
* @type {number}
*/
this.statsHandler = null;
/**
* clientdata is a convenient place to attach data to a Stream.
* It is not used by the library.
* @type{Object.<string,any>}
*/
this.userdata = {};
/* Callbacks */
/**
* onclose is called when the stream is closed.
*
* @type{function(): any}
*/
this.onclose = null;
/**
* onerror is called whenever an error occurs. If the error is
* fatal, then onclose will be called afterwards.
*
* @type{function(any): any}
*/
this.onerror = null;
/**
* onnegotiationcompleted is called whenever negotiation or
* renegotiation has completed.
*
* @type{function(): any}
*/
this.onnegotiationcompleted = null;
/**
* ondowntrack is called whenever a new track is added to a stream.
* If the stream parameter differs from its previous value, then it
* indicates that the old stream has been discarded.
*
* @type{function(MediaStreamTrack, RTCRtpTransceiver, string, MediaStream): any}
*/
this.ondowntrack = null;
/**
* onlabel is called whenever the server sets a new label for the stream.
*
* @type{function(string): any}
*/
this.onlabel = null;
/**
* onstatus is called whenever the status of the stream changes.
*
* @type{function(string): any}
*/
this.onstatus = null;
/**
* onabort is called when the server requested that an up stream be
* closed. It is the resposibility of the client to close the stream.
*
* @type{function(): any}
*/
this.onabort = null;
/**
* onstats is called when we have new statistics about the connection
*
* @type{function(Object.<string,any>): any}
*/
this.onstats = null;
}
/**
* close closes an up stream. It should not be called for down streams.
* @param {boolean} sendclose - whether to send a close message to the server
*/
Stream.prototype.close = function(sendclose) {
let c = this;
if(c.statsHandler) {
clearInterval(c.statsHandler);
c.statsHandler = null;
}
if(c.stream) {
c.stream.getTracks().forEach(t => {
try {
t.stop();
} catch(e) {
}
});
}
c.pc.close();
if(sendclose) {
try {
c.sc.send({
type: 'close',
id: c.id,
});
} catch(e) {
}
}
c.sc = null;
};
/**
* flushIceCandidates flushes any buffered ICE candidates. It is called
* automatically when the connection reaches a stable state.
* @function
*/
Stream.prototype.flushIceCandidates = async function () {
let promises = [];
this.iceCandidates.forEach(c => {
promises.push(this.pc.addIceCandidate(c).catch(console.warn));
});
this.iceCandidates = [];
return await Promise.all(promises);
}
/**
* negotiate negotiates or renegotiates an up stream. It is called
* automatically when required. If the client requires renegotiation, it
* is probably more effective to call restartIce on the underlying PC
* rather than invoking this function directly.
*
* @function
* @param {boolean} [restartIce]
*/
Stream.prototype.negotiate = async function (restartIce) {
let c = this;
let options = null;
if(restartIce)
options = {iceRestart: true};
let offer = await c.pc.createOffer(options);
if(!offer)
throw(new Error("Didn't create offer"));
await c.pc.setLocalDescription(offer);
// mids are not known until this point
c.pc.getTransceivers().forEach(t => {
if(t.sender && t.sender.track) {
let label = c.labels[t.sender.track.id];
if(label)
c.labelsByMid[t.mid] = label;
else
console.warn("Couldn't find label for track");
}
});
c.sc.send({
type: 'offer',
kind: this.renegotiate ? 'renegotiate' : '',
id: c.id,
labels: c.labelsByMid,
offer: offer,
});
this.renegotiate = true;
}
/**
* restartIce causes an ICE restart on an up stream. It is called
* automatically when ICE signals that the connection has failed. It
* returns immediately, negotiation will happen asynchronously.
*/
Stream.prototype.restartIce = function () {
let c = this;
/** @ts-ignore */
if(typeof c.pc.restartIce === 'function') {
try {
/** @ts-ignore */
c.pc.restartIce();
return;
} catch(e) {
console.warn(e);
}
}
// negotiate is async, but this returns immediately.
c.negotiate(true);
}
/**
* updateStats is called periodically, if requested by setStatsInterval,
* in order to recompute stream statistics and invoke the onstats handler.
*
* @function
*/
Stream.prototype.updateStats = async function() {
let c = this;
let old = c.stats;
let stats = {};
let transceivers = c.pc.getTransceivers();
for(let i = 0; i < transceivers.length; i++) {
let t = transceivers[i];
let tid = t.sender.track && t.sender.track.id;
if(!tid)
continue;
let report;
try {
report = await t.sender.getStats();
} catch(e) {
continue;
}
stats[tid] = {};
for(let r of report.values()) {
if(r.type !== 'outbound-rtp')
continue;
stats[tid].timestamp = r.timestamp;
stats[tid].bytesSent = r.bytesSent;
if(old[tid] && old[tid].timestamp) {
stats[tid].rate =
((r.bytesSent - old[tid].bytesSent) * 1000 /
(r.timestamp - old[tid].timestamp)) * 8;
}
}
}
c.stats = stats;
if(c.onstats)
c.onstats.call(c, c.stats);
}
/**
* setStatsInterval sets the interval in milliseconds at which the onstats
* handler will be called. This is only useful for up streams.
*
* @param {number} ms
*/
Stream.prototype.setStatsInterval = function(ms) {
let c = this;
if(c.statsHandler) {
clearInterval(c.statsHandler);
c.statsHandler = null;
}
if(ms <= 0)
return;
c.statsHandler = setInterval(() => {
c.updateStats();
}, ms);
}