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Don't drop connections on ICE failure.
This spuriously breaks client-to-server connections over IPv6. Thanks to Fabien de Montgolfier for his help with debugging this.
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parent
75804adc5f
commit
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1 changed files with 0 additions and 12 deletions
12
client.go
12
client.go
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@ -330,12 +330,6 @@ func addUpConn(c *client, id string) (*upConnection, error) {
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sendICE(c, id, candidate)
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sendICE(c, id, candidate)
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})
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})
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pc.OnICEConnectionStateChange(func(state webrtc.ICEConnectionState) {
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if state == webrtc.ICEConnectionStateFailed {
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c.action(connectionFailedAction{id: id})
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}
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})
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go rtcpUpSender(c, conn)
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go rtcpUpSender(c, conn)
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pc.OnTrack(func(remote *webrtc.Track, receiver *webrtc.RTPReceiver) {
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pc.OnTrack(func(remote *webrtc.Track, receiver *webrtc.RTPReceiver) {
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@ -664,12 +658,6 @@ func addDownConn(c *client, id string, remote *upConnection) (*downConnection, e
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log.Printf("Got track on downstream connection")
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log.Printf("Got track on downstream connection")
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})
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})
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pc.OnICEConnectionStateChange(func(state webrtc.ICEConnectionState) {
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if state == webrtc.ICEConnectionStateFailed {
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c.action(connectionFailedAction{id: id})
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}
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})
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if c.down == nil {
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if c.down == nil {
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c.down = make(map[string]*downConnection)
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c.down = make(map[string]*downConnection)
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}
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}
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