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Refresh layer info after adjusting in down.Write.
Otherwise we might act on outdated info, which could cause a spurious drop.
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@ -238,6 +238,7 @@ func (down *rtpDownTrack) Write(buf []byte) (int, error) {
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}
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}
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down.setLayerInfo(layer)
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down.setLayerInfo(layer)
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down.adjustLayer()
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down.adjustLayer()
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layer = down.getLayerInfo()
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}
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}
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if flags.Start && (layer.tid != layer.wantedTid) {
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if flags.Start && (layer.tid != layer.wantedTid) {
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if layer.wantedTid < layer.tid || flags.TidUpSync {
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if layer.wantedTid < layer.tid || flags.TidUpSync {
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