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Queue negotiation if not in stable state.
If we send two offers back to back, the second answer will arive in stable state, which will confuse us. Instead, queue the second offer.
This commit is contained in:
parent
cf6c1203c8
commit
49bcc342ed
2 changed files with 43 additions and 8 deletions
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@ -129,6 +129,12 @@ func (down *rtpDownTrack) SetCname(cname string) {
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down.cname.Store(cname)
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down.cname.Store(cname)
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}
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}
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const (
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negotiationUnneeded = iota
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negotiationNeeded
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negotiationRestartIce
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)
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type rtpDownConnection struct {
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type rtpDownConnection struct {
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id string
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id string
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pc *webrtc.PeerConnection
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pc *webrtc.PeerConnection
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@ -136,6 +142,7 @@ type rtpDownConnection struct {
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tracks []*rtpDownTrack
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tracks []*rtpDownTrack
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maxREMBBitrate *bitrate
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maxREMBBitrate *bitrate
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iceCandidates []*webrtc.ICECandidateInit
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iceCandidates []*webrtc.ICECandidateInit
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negotiationNeeded int
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}
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}
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func newDownConn(c group.Client, id string, remote conn.Up) (*rtpDownConnection, error) {
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func newDownConn(c group.Client, id string, remote conn.Up) (*rtpDownConnection, error) {
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@ -423,6 +423,18 @@ func addDownTrack(c *webClient, conn *rtpDownConnection, remoteTrack conn.UpTrac
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}
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}
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func negotiate(c *webClient, down *rtpDownConnection, renegotiate, restartIce bool) error {
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func negotiate(c *webClient, down *rtpDownConnection, renegotiate, restartIce bool) error {
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if down.pc.SignalingState() == webrtc.SignalingStateHaveLocalOffer {
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// avoid sending multiple offers back-to-back
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if restartIce {
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down.negotiationNeeded = negotiationRestartIce
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} else if down.negotiationNeeded == negotiationUnneeded {
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down.negotiationNeeded = negotiationNeeded
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}
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return nil
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}
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down.negotiationNeeded = negotiationUnneeded
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options := webrtc.OfferOptions{ICERestart: restartIce}
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options := webrtc.OfferOptions{ICERestart: restartIce}
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offer, err := down.pc.CreateOffer(&options)
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offer, err := down.pc.CreateOffer(&options)
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if err != nil {
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if err != nil {
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@ -808,6 +820,9 @@ func clientLoop(c *webClient, ws *websocket.Conn) error {
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if down != nil {
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if down != nil {
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err = negotiate(c, down, false, false)
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err = negotiate(c, down, false, false)
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if err != nil {
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if err != nil {
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log.Printf(
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"Negotiation failed: %v",
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err)
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delDownConn(c, down.id)
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delDownConn(c, down.id)
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c.error(group.UserError(
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c.error(group.UserError(
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"Negotiation failed",
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"Negotiation failed",
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@ -1154,13 +1169,26 @@ func handleClientMessage(c *webClient, m clientMessage) error {
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}
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}
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return failDownConnection(c, m.Id, message)
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return failDownConnection(c, m.Id, message)
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}
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}
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down := getDownConn(c, m.Id)
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if down.negotiationNeeded > negotiationUnneeded {
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err := negotiate(
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c, down, true,
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down.negotiationNeeded == negotiationRestartIce,
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)
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if err != nil {
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return failDownConnection(
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c, m.Id, "negotiation failed",
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)
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}
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}
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case "renegotiate":
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case "renegotiate":
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down := getDownConn(c, m.Id)
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down := getDownConn(c, m.Id)
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if down != nil {
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if down != nil {
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err := negotiate(c, down, true, true)
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err := negotiate(c, down, true, true)
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if err != nil {
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if err != nil {
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return failDownConnection(c, m.Id,
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return failDownConnection(
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"renegotiation failed")
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c, m.Id, "renegotiation failed",
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)
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}
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}
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} else {
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} else {
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log.Printf("Trying to renegotiate unknown connection")
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log.Printf("Trying to renegotiate unknown connection")
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