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Don't mute clients unless they are suffering packet loss.
Otherwise we never recover from low throughput.
This commit is contained in:
parent
aef0c731b3
commit
6ba5315a48
1 changed files with 23 additions and 5 deletions
28
client.go
28
client.go
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@ -662,15 +662,33 @@ func updateUpBitrate(up *upConnection) {
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for _, l := range local {
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for _, l := range local {
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ms := atomic.LoadUint64(&l.maxBitrate.timestamp)
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ms := atomic.LoadUint64(&l.maxBitrate.timestamp)
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bitrate := atomic.LoadUint64(&l.maxBitrate.bitrate)
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bitrate := atomic.LoadUint64(&l.maxBitrate.bitrate)
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loss := atomic.LoadUint32(&l.loss)
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if now < ms || now > ms+5000 || bitrate == 0 {
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if now < ms || now > ms+5000 || bitrate == 0 {
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// no rate information
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l.setMuted(false)
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l.setMuted(false)
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continue
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continue
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}
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}
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if bitrate < 9600 ||
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(l.track.Kind() == webrtc.RTPCodecTypeVideo &&
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isvideo := l.track.Kind() == webrtc.RTPCodecTypeVideo
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bitrate < 128000) {
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minrate1 := uint64(9600)
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l.setMuted(true)
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minrate2 := uint64(19200)
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continue
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if isvideo {
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minrate1 = 256000
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minrate2 = 512000
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}
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if bitrate < minrate2 {
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if loss <= 13 {
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// less than 10% loss, go ahead
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bitrate = minrate2
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} else if loss <= 64 || !isvideo {
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if bitrate < minrate1 {
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bitrate = minrate1
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}
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} else {
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// video track with dramatic loss
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l.setMuted(true)
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continue
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}
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}
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}
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l.setMuted(false)
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l.setMuted(false)
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if track.maxBitrate > bitrate {
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if track.maxBitrate > bitrate {
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