1
Fork 0
mirror of https://github.com/jech/galene.git synced 2024-12-22 23:35:46 +01:00
galene/README.FRONTEND
Juliusz Chroboczek 2546aae7c1 Eliminate login from protocol.
The login message is replaced with handshake, which only carries
the client id.  Username and password is now in the join message.
Permissions is replaced with joined.
2020-12-02 13:49:53 +01:00

152 lines
5.2 KiB
Text

# Writing a new frontend
The frontend is written in JavaScript and is split into two files:
- `protocol.js` contains the low-level functions that interact with the
server;
- `sfu.js` contains the user interface.
If you wish to develop your own frontend, I recommend using `protocol.js`,
which is likely to remain reasonably stable as the protocol evolves. This
file can be processed with JSDoc or Typescript (a sample `tsconfig.json`
is provided), but is otherwise plain Javascript (ES6).
## Data structures
The class `ServerConnection` encapsulates a connection to the server as
well as all the associated streams.
The class `Stream` encapsulates a set of related audio and video tracks;
your frontend will probably associate each stream with a `video` or
`audio` component.
## Connecting to the server
First, create a `ServerConnection` and set up all the callbacks:
```javascript
let sc = new ServerConnection()
serverConnection.onconnected = ...;
serverConnection.onclose = ...;
serverConnection.onusermessage = ...;
serverConnection.onjoined = ...;
serverConnection.onuser = ...;
serverConnection.onchat = ...;
serverConnection.onclearchat = ...;
serverConnection.ondownstream = ...;
```
The `onconnected` callback is called when we connect to the server. The
`onclose` callback is called when the socket is closed; you should use it
to close all your outgoing streams (incoming streams will be closed by the
server). `onusermessage` indicates a message from the server that should
be displayed to the user.
The other callbacks will only be called after you join a group. `onuser`
is used to indicate that a user has joined or left the current group.
`onchat` indicates that a chat message has been posted to the group, and
`onclearchat` indicates that the chat history has been cleared. Finally,
`ondownstream` is called when the server pushes a stream to the client;
see the section below about streams.
You may now connect to the server.
```javascript
serverConnection.connect(`wss://${location.host}/ws`);
```
You typically join a group and request media in the `onconnected` callback:
```javascript
serverConnection.onconnected = function() {
this.join(group, 'join', username, password);
this.request('everything');
}
```
You should not attempt to push a stream to the server until it has granted
you the `present` permission through the `onjoined` callback.
## Managing groups and users
The `groupaction` and `useraction` methods perform actions such as kicking
users or locking groups. Most actions require either the `Op` or the
`Record` permission.
## Sending and receiving chat messages
Once you have joined a group, you send chat messages with the `chat`
method. No permission is needed to do that.
```javascript
serverConnection.chat(username, '', 'Hi!');
```
You receive chat messages in the `onchat` callback. The server may
request that you clear your chat window, in that case the `onclearchat`
callback will trigger.
## Accepting incoming video streams
When the server pushes a stream to the client, the `ondownstream` callback
will trigger; you should set up the stream's callbacks here.
```javascript
serverConnection.ondownstream = function(stream) {
stream.onclose = ...;
stream.onerror = ...;
stream.ondowntrack = ...;
stream.onlabel = ...;
stream.onstatus = ...;
}
```
The `stream.labels` dictionary maps each track's id to one of `audio`,
`video` or `screenshare`. Since `stream.labels` is already available at
this point, you may set up an `audio` or `video` component straight away,
or you may choose to wait until the `ondowntrack` callback is called.
The server will usually invoke the `onlabel` callback in order to set
a user-readable label on the stream; this is currently just the
originating client's username.
After a new stream is created, `ondowntrack` will be called whenever
a track is added. If the `MediaStream` passed to `ondowntrack` differs
from the one previously received, then the stream has been torn down and
recreated, and you must drop all previously received tracks; in practice,
it is enough to set the `srcObject` property of the video component to the
new stream.
The `onstatus` callback is invoked whenever the client library detects
a change in the status of the stream; states `connected` and `complete`
indicate a functioning stream; other states indicate that the stream is
not working right now but might recover in the future.
The `onclose` callback is called when the stream is destroyed by the
server.
## Pushing outgoing video streams
If you have the `present` permission, you may use the `newUpStream` method
to push a stream to the server. Given a `MediaStream` called `localStream`
(as obtained from `getUserMedia` or `getDisplayMedia`).
```javascript
let stream = serverConnection.newUpStream();
stream.onerror = ...;
stream.onabort = ...;
stream.onstatus = ...;
localStream.getTracks().forEach(t => {
c.labels[t.id] = t.kind;
c.pc.addTrack(t, c.stream);
});
```
See above for information about setting up the `labels` dictionary.
## Stream statistics
For outgoing streams only, the `setStatsInterval` and `onstats` callback
can be used to determine the data rate in real time. This is currently
not implemented for down streams.
--- Juliusz Chroboczek <https://www.irif.fr/~jch/>