mirror of
https://github.com/jech/galene.git
synced 2024-12-22 15:25:48 +01:00
283 lines
9.6 KiB
Text
283 lines
9.6 KiB
Text
# Writing a new frontend
|
|
|
|
The frontend is written in JavaScript and is split into two files:
|
|
|
|
- `protocol.js` contains the low-level functions that interact with the
|
|
server;
|
|
- `galene.js` contains the user interface.
|
|
|
|
A simpler example client can be found in the directory `static/example`.
|
|
|
|
A new frontend may either implement Galène's client-server protocol from
|
|
scratch, or it may use the functionality of `protocol.js`. This document
|
|
documents the latter approach.
|
|
|
|
## Data structures
|
|
|
|
The class `ServerConnection` encapsulates a connection to the server as
|
|
well as all the associated streams. Unless your frontend communicates
|
|
with multiple servers, it will probably create just a single instance of
|
|
this class.
|
|
|
|
The class `Stream` encapsulates a set of related audio and video tracks
|
|
(for example, an audio track from a microphone and a video track from
|
|
a webcam). A stream is said to go *up* when it carries data from the
|
|
client to the server, and *down* otherwise. Streams going up are created
|
|
by the client (your frontend), streams going down are created by the server.
|
|
|
|
## Connecting to the server
|
|
|
|
First, fetch the `.status` JSON at the group URL:
|
|
|
|
```javascript
|
|
let r = await fetch(url + ".status");
|
|
if(!r.ok) {
|
|
throw new Error(`${r.status} ${r.statusText}`);
|
|
}
|
|
let status = await r.json();
|
|
```
|
|
|
|
Create a `ServerConnection` and set up all the callbacks:
|
|
|
|
```javascript
|
|
let sc = new ServerConnection()
|
|
serverConnection.onconnected = ...;
|
|
serverConnection.onclose = ...;
|
|
serverConnection.onusermessage = ...;
|
|
serverConnection.onjoined = ...;
|
|
serverConnection.onuser = ...;
|
|
serverConnection.onchat = ...;
|
|
serverConnection.onclearchat = ...;
|
|
serverConnection.ondownstream = ...;
|
|
```
|
|
|
|
The `onconnected` callback is called when we connect to the server. The
|
|
`onclose` callback is called when the socket is closed; all streams will
|
|
have been closed by the time it is called. The `onusermessage` callback
|
|
indicates an application-specific message, either from another user or
|
|
from the server; the field `kind` indicates the kind of message.
|
|
|
|
Once you have joined a group (see below), the remaining callbacks may
|
|
trigger. The `onuser` callback is used to indicate that a user has joined
|
|
or left the current group, or that their attributes have changed; the
|
|
user's state can be found in the `users` dictionary. The `onchat`
|
|
callback indicates that a chat message has been posted to the group, and
|
|
`onclearchat` indicates that the chat history has been cleared. Finally,
|
|
`ondownstream` is called when the server pushes a stream to the client;
|
|
see the section below about streams.
|
|
|
|
You may now connect to the server:
|
|
|
|
```javascript
|
|
serverConnection.connect(status.endpoint);
|
|
```
|
|
|
|
You typically join a group in the `onconnected` callback:
|
|
|
|
```javascript
|
|
serverConnection.onconnected = function() {
|
|
this.join(group, 'join', username, password);
|
|
}
|
|
```
|
|
|
|
After the server has replied to the join request, the `onjoined` callback
|
|
will trigger. There, you update your user interface and request incoming
|
|
streams:
|
|
|
|
```javascript
|
|
serverConnection.onjoined = function(kind, group, perms, status, data, error, message) {
|
|
switch(kind) {
|
|
case 'join':
|
|
this.request({'':['audio','video']});
|
|
// then update the UI, possibly taking perms.present into account
|
|
break;
|
|
case 'change':
|
|
// update the UI
|
|
break;
|
|
case 'redirect':
|
|
this.close();
|
|
document.location.href = message;
|
|
break;
|
|
case 'fail':
|
|
if(error === 'need-username') {
|
|
// the user attempted to login with a token that does not
|
|
// specify a username. Display a dialog requesting a username,
|
|
// then join again
|
|
} else {
|
|
// display the friendly error message
|
|
}
|
|
break;
|
|
}
|
|
```
|
|
|
|
|
|
## Sending and receiving chat messages
|
|
|
|
Once you have joined a group, you send chat messages with the `chat`
|
|
method of the `ServerConnection` class. No permission is needed to do that.
|
|
|
|
```javascript
|
|
serverConnection.chat(username, '', id, 'Hi!');
|
|
```
|
|
|
|
You receive chat messages in the `onchat` callback. The server may
|
|
request that you clear your chat window, in that case the `onclearchat`
|
|
callback will trigger.
|
|
|
|
|
|
## Other messages
|
|
|
|
The `usermessage` method of the `ServerConnection` is similar to the
|
|
`chat` method, but it sends an application-specific message. Just like
|
|
chat messages, application-specific messages are not interpreted by the
|
|
server; unlike chat messages, they are not kept in the chat history.
|
|
|
|
The `useraction` method is used to ask the server to act on a remote user
|
|
(kick it, change its permissions, etc.); similarly, the `groupaction`
|
|
class requests an action to be performed on the current group. Most
|
|
actions require either the `Op` or the `Record` permission.
|
|
|
|
## Accepting incoming video streams
|
|
|
|
When the server pushes a stream to the client, the `ondownstream` callback
|
|
will trigger; you should set up the stream's callbacks here.
|
|
```javascript
|
|
serverConnection.ondownstream = function(stream) {
|
|
stream.onclose = ...;
|
|
stream.onerror = ...;
|
|
stream.ondowntrack = ...;
|
|
stream.onstatus = ...;
|
|
}
|
|
```
|
|
|
|
The `stream.label` field is one of `camera`, `screenshare` or `video`.
|
|
|
|
After a new stream is created, `ondowntrack` will be called whenever
|
|
a track is added.
|
|
|
|
The `onstatus` callback is invoked whenever the client library detects
|
|
a change in the status of the stream; states `connected` and `complete`
|
|
indicate a functioning stream; other states indicate that the stream is
|
|
not working right now but might recover in the future.
|
|
|
|
The `onclose` callback is called when the stream is destroyed, either by
|
|
the server or in response to a call to the `close` method. The optional
|
|
parameter is true when the stream is being replaced by a new stream; in
|
|
that case, the call to `onclose` will be followed with a call to
|
|
`onstream` with the same `localId` value.
|
|
|
|
## Pushing outgoing video streams
|
|
|
|
If you have the `present` permission, you may use the `newUpStream` method
|
|
to push a stream to the server. Given a `MediaStream` called `localStream`
|
|
(as obtained from `getUserMedia` or `getDisplayMedia`).
|
|
|
|
```javascript
|
|
let stream = serverConnection.newUpStream();
|
|
stream.label = ...;
|
|
stream.onerror = ...;
|
|
stream.onstatus = ...;
|
|
localStream.getTracks().forEach(t => {
|
|
c.pc.addTrack(t, c.stream);
|
|
});
|
|
```
|
|
|
|
The `newUpStream` method takes an optional parameter. If this is set to
|
|
the `localId` property of an existing stream, then the existing stream
|
|
will be closed and the server will be informed that the new stream
|
|
replaces the existing stream.
|
|
|
|
## Stream statistics
|
|
|
|
Some statistics about streams are made available by calling the
|
|
`setStatsInterval` method and setting the `onstats` callback. These
|
|
include the data rate for streams in the up direction, and the average
|
|
audio energy (the square of the volume) for streams in the down direction.
|
|
|
|
|
|
# Peer-to-peer file transfer
|
|
|
|
Galene's client allows users to transfer files during a meeting. The
|
|
protocol is peer-to-peer: the clients exchange network parameters and
|
|
cryptographic keys through the server (over messages of type
|
|
`usermessage`), but all file transfer is performed directly between the
|
|
peers.
|
|
|
|
An in-progress file transfer is represented by a JavaScript object of
|
|
class `TransferredFile`. This object implements a finite state automaton
|
|
whose current state is encoded as a string in the field `state`. It obeys
|
|
the following state transitions:
|
|
|
|
```
|
|
(empty string) ⟶ inviting ⟶ connecting ⟶ connected ⟶ done ⟶ closed
|
|
|
|
(any state) ⟶ cancelled ⟶ closed
|
|
```
|
|
|
|
|
|
## Downloading files
|
|
|
|
A client that wishes to participate in the file transfer protocol must set
|
|
up the `onfiletransfer` callback of the `ServerConnection` object.
|
|
|
|
```javascript
|
|
serverConnection.onfiletransfer = function(transfer) {
|
|
...
|
|
};
|
|
```
|
|
|
|
This callback will be called whenever a file transfer is initiated, either
|
|
by the remote or by the local peer. The callback receives a single value
|
|
of class `TransferredFile`. It should start by setting up the `onevent`
|
|
callback, which is called whenever the state of the transfer changes and
|
|
whenever data is received:
|
|
|
|
```javascript
|
|
transfer.onevent = func(state, data) {
|
|
...
|
|
};
|
|
```
|
|
|
|
The direction of the file transfer is indicated by the value of the
|
|
boolean `this.up`, which is false in the case of a donwload.
|
|
|
|
The callback may immediately reject the file transfer by either throwing
|
|
an exception or by calling `transfer.cancel` and returning. If the file
|
|
transfer is not immediately rejected, the callback should set up an
|
|
`onevent` callback on the `TransferredFile` object:
|
|
|
|
```javascript
|
|
transfer.onevent = func(state, data) {
|
|
...
|
|
};
|
|
```
|
|
|
|
It must then arrange for either `transfer.receive` or `transfer.cancel` to
|
|
be called, for example from an `onclick` callback.
|
|
|
|
The `onevent` callback will then be repeatedly called, which can be used
|
|
e.g. to present a progress bar to the user. Eventually, the `onevent`
|
|
callback will be called with `state` equal to either `cancelled` or
|
|
`done`; in the latter case, the transferred data is passed as a `Blob` in
|
|
the `data` parameter of the callback.
|
|
|
|
|
|
## Uploading files
|
|
|
|
A file upload is initiated by calling the `sendFile` method of the class
|
|
`ServerConnection`.
|
|
|
|
```javascript
|
|
serverConnection.sendFile(userid, file);
|
|
```
|
|
|
|
The `userid` parameter is the id of the remote peer. The `file` parameter
|
|
is an object of kind `File`, typically obtained from an `HTMLInputElement`
|
|
with type `file`.
|
|
|
|
The `onfiletransfer` callback is then called (with `this.up` set to true),
|
|
and the transfer proceeds analogously to a file download, except that no
|
|
data is passed to the `onevent` callback at the end of the transfer.
|
|
|
|
|
|
— Juliusz Chroboczek <https://www.irif.fr/~jch/>
|