mirror of
https://github.com/jech/galene.git
synced 2024-11-09 02:05:59 +01:00
f53276b89e
Split the id field into id and source, where source indicates the sender of the message and id the entity being sent. Remove the label request, just use the offerer's username. Maintain the username within the ServerConnection, this removes a parameter from some methods.
158 lines
5.9 KiB
Text
158 lines
5.9 KiB
Text
# Writing a new frontend
|
|
|
|
The frontend is written in JavaScript and is split into two files:
|
|
|
|
- `protocol.js` contains the low-level functions that interact with the
|
|
server;
|
|
- `galene.js` contains the user interface.
|
|
|
|
A new frontend may either implement Galène's client-server protocol from
|
|
scratch, or it may use the functionality of `protocol.js`. This document
|
|
documents the latter approach.
|
|
|
|
## Data structures
|
|
|
|
The class `ServerConnection` encapsulates a connection to the server as
|
|
well as all the associated streams. Unless your frontend communicates
|
|
with multiple servers, it will probably create just a single instance of
|
|
this class.
|
|
|
|
The class `Stream` encapsulates a set of related audio and video tracks
|
|
(for example, an audio track from a microphone and a video track from
|
|
a webcam). A stream is said to go *up* when it carries data from the
|
|
client to the server, and *down* otherwise. Streams going up are created
|
|
by the client (your frontend), streams going down are created by the server.
|
|
|
|
## Connecting to the server
|
|
|
|
First, create a `ServerConnection` and set up all the callbacks:
|
|
|
|
```javascript
|
|
let sc = new ServerConnection()
|
|
serverConnection.onconnected = ...;
|
|
serverConnection.onclose = ...;
|
|
serverConnection.onusermessage = ...;
|
|
serverConnection.onjoined = ...;
|
|
serverConnection.onuser = ...;
|
|
serverConnection.onchat = ...;
|
|
serverConnection.onclearchat = ...;
|
|
serverConnection.ondownstream = ...;
|
|
```
|
|
|
|
The `onconnected` callback is called when we connect to the server. The
|
|
`onclose` callback is called when the socket is closed; you should use it
|
|
to close all your up streams (down streams will be closed by the server).
|
|
The `onusermessage` callback indicates an application-specific message,
|
|
either from another user or from the server; the field `kind` indicates
|
|
the kind of message.
|
|
|
|
Once you have joined a group (see below), the remaining callbacks may
|
|
trigger. The `onuser` callback is used to indicate that a user has joined
|
|
or left the current group. The `onchat` callback indicates that a chat
|
|
message has been posted to the group, and `onclearchat` indicates that the
|
|
chat history has been cleared. Finally, `ondownstream` is called when the
|
|
server pushes a stream to the client; see the section below about streams.
|
|
|
|
You may now connect to the server.
|
|
|
|
```javascript
|
|
serverConnection.connect(`wss://${location.host}/ws`);
|
|
```
|
|
|
|
You typically join a group and request media in the `onconnected` callback:
|
|
|
|
```javascript
|
|
serverConnection.onconnected = function() {
|
|
this.join(group, 'join', username, password);
|
|
this.request('everything');
|
|
}
|
|
```
|
|
|
|
You should not attempt to push a stream to the server until it has granted
|
|
you the `present` permission through the `onjoined` callback.
|
|
|
|
## Sending and receiving chat messages
|
|
|
|
Once you have joined a group, you send chat messages with the `chat`
|
|
method of the `ServerConnection` class. No permission is needed to do that.
|
|
|
|
```javascript
|
|
serverConnection.chat(username, '', id, 'Hi!');
|
|
```
|
|
|
|
You receive chat messages in the `onchat` callback. The server may
|
|
request that you clear your chat window, in that case the `onclearchat`
|
|
callback will trigger.
|
|
|
|
## Other messages
|
|
|
|
The `usermessage` method of the `ServerConnection` is similar to the
|
|
`chat` method, but it sends an application-specific message. Just like
|
|
chat messages, application-specific messages are not interpreted by the
|
|
server; unlike chat messages, they are not kept in the chat history.
|
|
|
|
The `useraction` method is used to ask the server to act on a remote user
|
|
(kick it, change its permissions, etc.); similarly, the `groupaction`
|
|
class requests an action to be performed on the current group. Most
|
|
actions require either the `Op` or the `Record` permission.
|
|
|
|
## Accepting incoming video streams
|
|
|
|
When the server pushes a stream to the client, the `ondownstream` callback
|
|
will trigger; you should set up the stream's callbacks here.
|
|
```javascript
|
|
serverConnection.ondownstream = function(stream) {
|
|
stream.onclose = ...;
|
|
stream.onerror = ...;
|
|
stream.ondowntrack = ...;
|
|
stream.onstatus = ...;
|
|
}
|
|
```
|
|
|
|
The `stream.labels` dictionary maps each track's id to one of `audio`,
|
|
`video` or `screenshare`. Since `stream.labels` is already available at
|
|
this point, you may set up an `audio` or `video` component straight away,
|
|
or you may choose to wait until the `ondowntrack` callback is called.
|
|
|
|
After a new stream is created, `ondowntrack` will be called whenever
|
|
a track is added. If the `MediaStream` passed to `ondowntrack` differs
|
|
from the one previously received, then the stream has been torn down and
|
|
recreated, and you must drop all previously received tracks; in practice,
|
|
it is enough to set the `srcObject` property of the video component to the
|
|
new stream.
|
|
|
|
The `onstatus` callback is invoked whenever the client library detects
|
|
a change in the status of the stream; states `connected` and `complete`
|
|
indicate a functioning stream; other states indicate that the stream is
|
|
not working right now but might recover in the future.
|
|
|
|
The `onclose` callback is called when the stream is destroyed by the
|
|
server.
|
|
|
|
## Pushing outgoing video streams
|
|
|
|
If you have the `present` permission, you may use the `newUpStream` method
|
|
to push a stream to the server. Given a `MediaStream` called `localStream`
|
|
(as obtained from `getUserMedia` or `getDisplayMedia`).
|
|
|
|
```javascript
|
|
let stream = serverConnection.newUpStream();
|
|
stream.onerror = ...;
|
|
stream.onabort = ...;
|
|
stream.onstatus = ...;
|
|
localStream.getTracks().forEach(t => {
|
|
c.labels[t.id] = t.kind;
|
|
c.pc.addTrack(t, c.stream);
|
|
});
|
|
```
|
|
|
|
See above for information about setting up the `labels` dictionary.
|
|
|
|
## Stream statistics
|
|
|
|
Some statistics about streams are made available by calling the
|
|
`setStatsInterval` method and setting the `onstats` callback. These
|
|
include the data rate for streams in the up direction, and the average
|
|
audio energy (the square of the volume) for streams in the down direction.
|
|
|
|
--- Juliusz Chroboczek <https://www.irif.fr/~jch/>
|