86 lines
2.6 KiB
Go
86 lines
2.6 KiB
Go
package utils
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import (
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"os"
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"strings"
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)
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// EnvironmentVariable represents the name of an environment variable used to configure Photoview
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type EnvironmentVariable string
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// General options
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const (
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EnvDevelopmentMode EnvironmentVariable = "PHOTOVIEW_DEVELOPMENT_MODE"
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EnvServeUI EnvironmentVariable = "PHOTOVIEW_SERVE_UI"
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EnvUIPath EnvironmentVariable = "PHOTOVIEW_UI_PATH"
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EnvMediaCachePath EnvironmentVariable = "PHOTOVIEW_MEDIA_CACHE"
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EnvFaceRecognitionModelsPath EnvironmentVariable = "PHOTOVIEW_FACE_RECOGNITION_MODELS_PATH"
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)
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// Network related
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const (
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EnvListenIP EnvironmentVariable = "PHOTOVIEW_LISTEN_IP"
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EnvListenPort EnvironmentVariable = "PHOTOVIEW_LISTEN_PORT"
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EnvAPIEndpoint EnvironmentVariable = "PHOTOVIEW_API_ENDPOINT"
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EnvUIEndpoint EnvironmentVariable = "PHOTOVIEW_UI_ENDPOINT"
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)
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// Database related
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const (
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EnvDatabaseDriver EnvironmentVariable = "PHOTOVIEW_DATABASE_DRIVER"
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EnvMysqlURL EnvironmentVariable = "PHOTOVIEW_MYSQL_URL"
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EnvPostgresURL EnvironmentVariable = "PHOTOVIEW_POSTGRES_URL"
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EnvSqlitePath EnvironmentVariable = "PHOTOVIEW_SQLITE_PATH"
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)
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// Feature related
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const (
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EnvDisableFaceRecognition EnvironmentVariable = "PHOTOVIEW_DISABLE_FACE_RECOGNITION"
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EnvDisableVideoEncoding EnvironmentVariable = "PHOTOVIEW_DISABLE_VIDEO_ENCODING"
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EnvDisableRawProcessing EnvironmentVariable = "PHOTOVIEW_DISABLE_RAW_PROCESSING"
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)
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// GetName returns the name of the environment variable itself
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func (v EnvironmentVariable) GetName() string {
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return string(v)
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}
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// GetValue returns the value of the environment
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func (v EnvironmentVariable) GetValue() string {
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return os.Getenv(string(v))
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}
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// GetBool returns the environment variable as a boolean (defaults to false if not defined)
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func (v EnvironmentVariable) GetBool() bool {
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value := strings.ToLower(os.Getenv(string(v)))
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trueValues := []string{"1", "true"}
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for _, x := range trueValues {
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if value == x {
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return true
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}
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}
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return false
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}
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// ShouldServeUI whether or not the "serve ui" option is enabled
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func ShouldServeUI() bool {
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return EnvServeUI.GetValue() == "1"
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}
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// DevelopmentMode describes whether or not the server is running in development mode,
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// and should thus print debug informations and enable other features related to developing.
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func DevelopmentMode() bool {
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return EnvDevelopmentMode.GetValue() == "1"
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}
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// UIPath returns the value from where the static UI files are located if SERVE_UI=1
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func UIPath() string {
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if path := EnvUIPath.GetValue(); path != "" {
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return path
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}
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return "./ui"
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}
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